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The Oscars

| Category: Film | | Comments (0) | Views: 13

Real Steel
Congratulations to my team and the crew for a job well done on Real Steel! The show is up for the Best Visual Effects, along with Hugo, Harry Potter and the Deathly Hallows Part Two, Transformers 3, and Rise of the Planet of the Apes. Full nominee list is here.

On a side note, happy new year! It's been quite a while since I last posted anything of merit here.  Last year was the year of commercials for me, as I worked almost nonstop for the last half of the year on a plethora of Digital Domain commercials. I had a great time, and the teams were phenomenal. I had a chance to work with all of our commercial supervisors as well as several commercial directors, and it was a treat.

Real Steel - Comic-Con 2011 - July 21, 2011
Today Real Steel comes out on Blu-Ray and DVD! Be sure to pick it up to see the great work that Digital Domain did on the show. We were the main vfx house on it, with Legacy being the model house that created the full size robots for the film. On the right is Ambush, one of the robots, and this thing is huge.  It only becomes apparent how big they are when you're actually standing next to them in the same room!  Ambush was one of the first robots we created digitally, and I was the compositing lead for the sequence involving him at the beginning of the film.  That sequence also had a digital bull. Try and figure out which shots have the digital robot and bull and which ones are practical!
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Divorce Rate in VFX?

| Category: News | | Comments (1) | Views: 301

After working long hours the last couple of weeks on a commercial, a question came up about the rate of divorce in this industry.  I've been hitting about 60-65 hours in a five day space, roughly 12 hours a day. This isn't the norm for me, but for some people in the industry, it's just the beginning, which I can't seem to fathom. So I'm taking an informal poll, out of the sample of readers here. Feel free to direct more people to the poll, just to see where it takes us. I'm trying out this polling service, so also let me know if it's any good for you, or if there's a different one you can recommend!



Wages Free

| Category: Industry Wages | | Comments (4) | Views: 247

Do you remember that little site I started two years ago called VFXWages? Have you wondered how it was doing? Well... It's doing well.. But that's not what this post is about.. While we've had limited interest in the website, we wanted to increase our visibility outside of just VFX and those creative industries. Some of you that have been following me on twitter might have seen me mention something about an Android App.Well, here it is..


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The QR code launches the Android Market, where you can download the app for free! It's a combination currency and wage calculator, based upon the hours we work in the industry, from a couple hours a week to a lot more, and it currently takes into account California overtime. Doing wage negotiations just got a little easier. If you're a recruiter, this app will help you too. The app is accessible worldwide, so the currency conversions should help out our international users quite a bit.. If you have questions or concerns, just drop us an email in the feedback section of the app. If you have a request for a currency exchange, let us know that too. We will also get any error / force close issues that might happen, so if it does, you don't necessarily have to tell us, we'll get that error in our developer logs.

Ultimately there will be an update to this version which will actually pull data from our site, onto your phone, among other neat features I have planned. An official press release is planned for tomorrow, and I will post again to direct you to that release.
 
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A Midsummer Nights Dream

| Category: News | | Comments (0) | Views: 192
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Last night I attended the Foundry's Midsummer Night Event of Nuke and Mari at Dreamworks in Glendale. After a harrowing hours drive from Venice to Glendale on a motorcycle, I arrived on the dot at 7pm, just as the event was starting. Let me tell you, the 10, 405, 101, and 134 at 6:30 is a PITA.  For some reason, everyone was out there. It took Gresham two hours to drive from Venice to Glendale, and he arrived the same time I did. Any way, on to the presentation.

After a brief introduction about the event and Dreamworks, our MC introduced Kevan O'Brien, Creative Specialist at the Foundry, to talk about the new cool stuff in NukeX 6.3. While I've played intermittently with the beta, I haven't gotten my hands dirty on it since I've been deep in production on a commercial using 6.2. Some of the shiny new features include a particle system, integration with Mari, enhanced spline and gridwarp tools, improved degraining (which I had the chance to use extensively during Real Steel), audio guides within Nuke, a Planar tracker, and some other niceties. But don't let me tell you, read the NukeX 6.3v1 Release Notes. Each presenter had about 20 minutes to talk about their particular piece. 

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From there, Joe Farrell from Scanline VFX took over. He and I worked together at Digital Domain, as well as on previous projects in Vancouver, at least a decade ago. He presented a well documented case study of the work Scanline VFX did on Hereafter.  I had a great experience with Clint Eastwood on Flags of our Fathers, and it looks like Joe had the same on this film. Eastwood regularly works with the same crew. Joe presented the making-of certain sequences in the film, predominately the beginning tsunami sequence, which is impressive in it's own right.  The techniques presented were very similar to how Digital Domain works. This makes sense, as there is a lot of cross-pollination of ideas and workflow throughout the industry. A lot of Scanline's custom tools that I saw in the presentation we also have at Digital Domain, they are slightly different, but do accomplish the same goal.

Jack Greasley, Mari Product Manager, took over next as he introduced the new Mari 1.4 and the just released Mari 1.3.  I've never used Mari before, but the technology behind it is quite nice, and the Nuke>Mari bridge that they showed on stage is sure to help out in the future. Brandon from Bad Robot describes it in more detail in the next presentation.  I was introduced to ptex for the first time as well, and while it's been around for a while, I never use it in my day to day compositing life. It looks extremely promising.

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Super 8 Bad Robot Productions Supervisor Brandon Fayette was there to talk about the Nuke>Mari bridge, and let me tell you, it's definitely something that I see being used for future environmental projection and matte painting work. He also showed the new Denoise tool in NukeX 6.3 with plate footage from Super 8, and that got a lot of cheers and wows from the audience. It is as awesome as he made it out to be. We were using the alpha for a long time, and the same one he was using, I'm sure. After his entertaining presentation, the floor was opened up for questions, and from there, mingling!

I met a bunch of people that I worked with in the past who were there to see what was new. Gresham, Howard, Martin, Emi, and Rohini were but a few! After a few words of where everyone was at and what they were doing, I did the drive back home in 20 minutes. Not too bad when there's no traffic.

A browse through the bookstore,

| Category: News | | Comments (0) | Views: 231

Brings this interesting book. I flipped through it, and it looks pretty appropriate, and something I'd expect every rotoscoper to know already, as well as every comper. Check it out. I'm pretty sure it's on Amazon too!


Rotoscoping book


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