Recently in Film Category

The Avengers

| Category: Film | | Comments (0) | Views: 0

Well, I don't even know where to start on this.. It's been quite a while since my last posting, and all sorts of stuff have been happening. I was on a little indie project called The Avengers, which came out last weekend and made $207 million.  I had high hopes with Whedon directing, and I was no disappointed. Not too shabby. We'll see what it will do this weekend against some new weekend competition.

Some other big news was that IATSE was actually starting to follow through with organizing VFX. Head to VFXsoldier's site to read more, and there's always the Twitter option. I'm on Twitter as well, but I've been much less vocal than some of my other brethren in the industry, as I'm tied to Digital Domain, and don't talk much about the subject in general. There are other places to get union information, and this site doesn't have much to do with it. Instead, I try to still give you insight into the work that I'm doing and what it means to work as an artist in this industry.

Tupac at Coachella was a huge hit, and it showed that DD still has some chops in making jaws drop. There are other great things happening in the pipe, but I will have to share them later in the year! Because of Tupac, DDMG has rebounded, and is now at $7.79 as of today. You can see the spike, and I attribute it to the performance at Coachella.

After The Avengers I was tasked with helping out the team with G.I. Joe for a little while and then with Jack The Giant Killer (we're listed in IMDB as a vendor). While the movie has been pushed almost a year to March 2013 I will most likely not be on it for the remainder of this year.

Today is a short update, but there will more frequent updates in the near future!

Enhanced by Zemanta

The job

| Category: Film | | Comments (2) | Views: 219

Do you know what I love most about this job? This visual effects one, where I work 45+ hours a week?  It because the outcome is cool shit like this.



And this.


Sure, story is non existent, and it might bomb at the box office because of it, but HOLY cow. It's effects like these that just really make me love my job.. Who cares where the creatures comes from or that the storyline might suck.  It just looks COOL. So all you artists that feel jaded and under appreciated, I still respect the work you do. I mean, look at it. Who didn't appreciate Optimus Prime wrecking havoc in Chicago? Or Shockwave just tearing it up?  That stuff is gold. It's just Fucking Awesome. 

So go hug a visual effects artist for making these visuals amazing.  Hell, buy him or her a beer or lunch. And go to the movies! 

Watching the game?

| Category: Film | | Comments (0) | Views: 21

Which game you say.. The Superbowl!  I am not, but I did help create a commercial for the next G.I. Joe film, which supposedly ran right after the National Anthem. Did you miss it? Here it is below, already on Yutube.



I only did one quick shot, and actually helped out a little on another. It was a very quick turnaround. 

The Oscars

| Category: Film | | Comments (0) | Views: 40

Real Steel
Congratulations to my team and the crew for a job well done on Real Steel! The show is up for the Best Visual Effects, along with Hugo, Harry Potter and the Deathly Hallows Part Two, Transformers 3, and Rise of the Planet of the Apes. Full nominee list is here.

On a side note, happy new year! It's been quite a while since I last posted anything of merit here.  Last year was the year of commercials for me, as I worked almost nonstop for the last half of the year on a plethora of Digital Domain commercials. I had a great time, and the teams were phenomenal. I had a chance to work with all of our commercial supervisors as well as several commercial directors, and it was a treat.

Real Steel - Comic-Con 2011 - July 21, 2011
Today Real Steel comes out on Blu-Ray and DVD! Be sure to pick it up to see the great work that Digital Domain did on the show. We were the main vfx house on it, with Legacy being the model house that created the full size robots for the film. On the right is Ambush, one of the robots, and this thing is huge.  It only becomes apparent how big they are when you're actually standing next to them in the same room!  Ambush was one of the first robots we created digitally, and I was the compositing lead for the sequence involving him at the beginning of the film.  That sequence also had a digital bull. Try and figure out which shots have the digital robot and bull and which ones are practical!
Enhanced by Zemanta

Real Steel: How To

| Category: Film | | Comments (1) | Views: 186
FX Guide has some excellent breakdowns and explanations of the work Digital Domain did in Real Steel, Click here to read it! There are also some hour long podcasts about it below!

http://www.fxguide.com/fxpodcasts/fxpodcast-real-steel/

A highlight from the bottom.

Stage 7: Have great compositors

DD used a similar multi-pass compositing approach as it had done with its Makebot Nuke plug-in for I, Robot. But as the Real Steelcharacters had no real translucency, the process was easier, although artists still did a multi-pass approach as a multi-channel OpenEXR.

Compositing has certain key tasks, such as:

• match the black levels

•match the highlights

• balance the mid tones match the softness, motion blur and atmospheric conditions that integrate a shot

• allow light wrap

• match lens curvature and properties.

But, as you can imagine from the company that gave birth to Nuke, the DD compositors did a lot more than just standard multi-pass compositing.  For example, in the end stadium shots there was a need for massively large stadium crowds. DD's composite team delivered live action real stadium crowds, yet they never had more than 500 extras on set. One location in Detroit was used as two locations in the film.



Enhanced by Zemanta

About this Archive

This page is a archive of recent entries in the Film category.

Industry Wages is the next category.

Find recent content on the main index or look in the archives to find all content.