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        <title>the digitalgypsy VFX Blog</title>
        <link>http://www.digitalgypsy.com/vfxlog/</link>
        <description>A daily dose of insight from a global visual effects artist.</description>
        <language>en</language>
        <copyright>Copyright 2012</copyright>
        <lastBuildDate>Sun, 05 Feb 2012 18:34:01 -0800</lastBuildDate>
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        <item>
            <title>Watching the game?</title>
            <description><![CDATA[<p>Which game you say.. The Superbowl! &nbsp;I am not, but I did help create a commercial for the next <a href="http://www.imdb.com/title/tt1583421/combined">G.I. Joe</a> film, which supposedly ran right after the National Anthem. Did you miss it? Here it is below, already on Yutube.</p><p><br /></p>
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<iframe width="400" height="233" src="http://www.youtube.com/embed/izxDLyoKaxo?rel=0" frameborder="0" allowfullscreen=""></iframe>
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<p><br /></p><p>I only did one quick shot, and actually helped out a little on another. It was a very quick turnaround.&nbsp;</p>]]></description>
            <link>http://www.digitalgypsy.com/vfxlog/archives/2012/02/watching-the-game.php</link>
            <guid>http://www.digitalgypsy.com/vfxlog/archives/2012/02/watching-the-game.php</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Film</category>
            
            
            <pubDate>Sun, 05 Feb 2012 18:34:01 -0800</pubDate>
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            <title>Skeleton</title>
            <description><![CDATA[<p>As it's a new year, I thought I'm mention a bunch of cool new things that I'm doing. &nbsp;I'm currently working on another commercial, this time for the <a class="zem_slink" href="http://en.wikipedia.org/wiki/Super_Bowl" title="Super Bowl" rel="wikipedia">Super Bowl</a>, but it's not with the commercial team this time, it's a trailer for an upcoming movie! I can't mention anything more than that, of course, but be sure and watch the Super Bowl for the commercials. &nbsp;Why else? &nbsp;I don't even know when the game is supposed to be played, but I think it is in a couple of weeks.</p><a href="http://www.digitalgypsy.com/vfxlog/archives/uploadedfiles/rubiks.jpg"><img alt="rubiks.jpg" src="http://www.digitalgypsy.com/vfxlog/archives/assets_c/2012/01/rubiks-thumb-220x215-588.jpg" width="220" height="215" class="mt-image-left" style="float: left; margin: 0 20px 20px 0;" /></a><p>My skeleton cube is still going strong, this is the year I finish it! Be sure and follow the Tumblr if you have and account. The website is <a href="http://skeletoncube.com/">skeletoncube.com</a>, which is just a fancy redirect to skeletoncube.tumblr.com. I've already decided on my next project, but some people want to see a different one, particularly&nbsp;<a href="http://www.incrediblethings.com/wp-content/uploads/2009/06/rubiks_cube_mirror_blocks1.jpg">something like this</a>! I'm deciding on a puzzle box that will encompass the skeleton cube, which is also&nbsp;skeletal. I'm hoping to take the design of a <a class="zem_slink" href="http://en.wikipedia.org/wiki/Yosegi" title="Yosegi" rel="wikipedia">Japanese puzzle box</a> &nbsp;mixed with a Hellraiser box, and create something unique, which will fit the cube. So you need to solve the puzzle box to open it to solve the cube. Am I insane? Time will tell on that front, as I still have a miniature steam engine to complete.</p>

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            <link>http://www.digitalgypsy.com/vfxlog/archives/2012/01/skeleton.php</link>
            <guid>http://www.digitalgypsy.com/vfxlog/archives/2012/01/skeleton.php</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Totally Unrelated</category>
            
            
            <pubDate>Fri, 27 Jan 2012 10:11:08 -0800</pubDate>
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            <title>The Oscars</title>
            <description><![CDATA[<p></p><div class="zemanta-img mt-image-left" style="margin-top: 1em; margin-bottom: 1em; width: 80px; float: left; margin-left: 1em; margin-right: 1em; display: block; "><a href="http://www.rottentomatoes.com/m/real_steel"><img src="http://content8.flixster.com/photo/13/59/94/13599424_tmb.jpg" alt="Real Steel" width="80" height="80" class="zemanta-img-configured" /></a></div>Congratulations to my team and the crew for a job well done on <a class="zem_slink" href="http://www.imdb.com/title/tt0433035/" title="Real Steel" rel="imdb">Real Steel</a>! The show is up for the <a class="zem_slink" href="http://www.oscars.org" title="Academy Award for Best Visual Effects" rel="homepage">Best Visual Effects</a>, along with Hugo, Harry Potter and the Deathly Hallows Part Two, <a class="zem_slink" href="http://www.imdb.com/title/tt1399103/" title="Transformers: Dark of the Moon" rel="imdb">Transformers 3</a>, and Rise of the Planet of the Apes. Full nominee list is <a href="http://a.oscar.go.com/media/2012/pdf/nominees.pdf">here</a>.<div><br /></div><div>On a side note, happy new year! It's been quite a while since I last posted anything of merit here. &nbsp;Last year was the year of commercials for me, as I worked almost nonstop for the last half of the year on a plethora of Digital Domain commercials. I had a great time, and the teams were phenomenal. I had a chance to work with all of our&nbsp;commercial supervisors as well as several commercial directors, and it was a treat.</div><div><br /></div><div><div class="zemanta-img mt-image-right" style="margin-top: 1em; margin-right: 1em; margin-bottom: 1em; margin-left: 1em; display: block; float: right; width: 250px; "><a href="http://www.flickr.com/photos/58838443@N00/5975709938"><img src="http://farm7.static.flickr.com/6146/5975709938_1fb125af1d_m.jpg" alt="Real Steel - Comic-Con 2011 - July 21, 2011" width="240" height="180" class="zemanta-img-configured" /></a></div>Today Real Steel comes out on Blu-Ray and DVD! Be sure to pick it up to see the great work that Digital Domain did on the show. We were the main vfx house on it, with <a href="http://www.legacyefx.com/index1.html">Legacy</a> being the model house that created the full size robots for the film. On the right is Ambush, one of the robots, and this thing is huge. &nbsp;It only becomes apparent how big they are when you're actually standing next to them in the same room! &nbsp;Ambush was one of the first robots we created digitally, and I was the compositing lead for the sequence involving him at the beginning of the film. &nbsp;That sequence also had a digital bull. Try and figure out which shots have the digital robot and bull and which ones are practical!</div>

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            <link>http://www.digitalgypsy.com/vfxlog/archives/2012/01/the-oscars-1.php</link>
            <guid>http://www.digitalgypsy.com/vfxlog/archives/2012/01/the-oscars-1.php</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Film</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">News</category>
            
            
            <pubDate>Tue, 24 Jan 2012 09:43:01 -0800</pubDate>
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            <title>Divorce Rate in VFX?</title>
            <description><![CDATA[<p>After working long hours the last couple of weeks on a commercial, a question came up about the rate of divorce in this industry. &nbsp;I've been hitting about 60-65 hours in a five day space, roughly 12 hours a day. This isn't the norm for me, but for some people in the industry, it's just the beginning, which I can't seem to fathom. So I'm taking an informal poll, out of the sample of readers here. Feel free to direct more people to the poll, just to see where it takes us. I'm trying out this polling service, so also let me know if it's any good for you, or if there's a different one you can recommend!</p><p><br /></p><p><br /></p>

<script language="JavaScript" src="http://w.sharethis.com/button/buttons.js"></script><script language="JavaScript">stLight.options({ publisher:'18355ba4-a04c-4a33-a76f-847aadfc0f80', onhover:false });</script><script language="JavaScript" src="http://www.micropoll.com/a/MicroPoll?id=656876"></script><noscript>&amp;amp;lt;div&amp;amp;gt;&amp;amp;lt;a href="http://www.micropoll.com/a/mpview/1091175-656876"&amp;amp;gt;Click Here for Poll&amp;amp;lt;/a&amp;amp;gt;&amp;amp;lt;a href="http://www.questionpro.com" title="online survey"&amp;amp;gt;Online Survey&amp;amp;lt;/a&amp;amp;gt;&amp;amp;lt;BR&amp;amp;gt;&amp;amp;lt;a href="http://www.surveyanalytics.com/conjoint" title="Conjoint Analysis"&amp;amp;gt;Conjoint Analysis&amp;amp;lt;/a&amp;amp;gt;&amp;amp;lt;BR&amp;amp;gt; | &amp;amp;lt;a href="http://www.micropoll.com" title="Polls"&amp;amp;gt;Polls&amp;amp;lt;/a&amp;amp;gt;&amp;amp;lt;BR&amp;amp;gt; | &amp;amp;lt;a href="http://www.surveyswipe.com" title="mobile surveys"&amp;amp;gt;Mobile Surveys&amp;amp;lt;/a&amp;amp;gt;&amp;amp;lt;BR&amp;amp;gt;&amp;amp;lt;BR&amp;amp;gt; | &amp;amp;lt;a href="http://www.ideascale.com/feedback-tab.html" title="Feedback Tab"&amp;amp;gt;Feedback Tab&amp;amp;lt;/a&amp;amp;gt;&amp;amp;lt;BR&amp;amp;gt;&amp;amp;lt;a href="http://www.micropoll.com/a/MicroPoll?mode=html&amp;amp;amp;id=656876"&amp;amp;gt;View MicroPoll&amp;amp;lt;/A&amp;amp;gt;&amp;amp;lt;/div&amp;amp;gt;</noscript><!-- END MICROPOLL JAVASCRIPT CODE -->]]></description>
            <link>http://www.digitalgypsy.com/vfxlog/archives/2011/10/divorce-rate-in-vfx.php</link>
            <guid>http://www.digitalgypsy.com/vfxlog/archives/2011/10/divorce-rate-in-vfx.php</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">News</category>
            
            
            <pubDate>Fri, 28 Oct 2011 09:53:16 -0800</pubDate>
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            <title>Sony Two Worlds</title>
            <description><![CDATA[<p>Holy.. No sooner than FXGuide does some cool features on Real Steel, but the first commercial I helped out with at DD is online and there's a making of. I was only on the show for the last two or three weeks helping the team out on this stereo commercial (is this the first stereo commercial out there?). Here's the commercial from Vimeo:</p><p><br /></p><center>
<iframe src="http://player.vimeo.com/video/30402087?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=0" width="398" height="224" frameborder="0" webkitallowfullscreen="" allowfullscreen=""></iframe>&nbsp;<p></p><div></div></center>
<p>And here's the six minute making of.</p>
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<iframe src="http://player.vimeo.com/video/30392783?title=0&amp;byline=0&amp;portrait=0&amp;autoplay=0" width="398" height="224" frameborder="0" webkitallowfullscreen="" allowfullscreen=""></iframe>
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            <link>http://www.digitalgypsy.com/vfxlog/archives/2011/10/sony-two-worlds.php</link>
            <guid>http://www.digitalgypsy.com/vfxlog/archives/2011/10/sony-two-worlds.php</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Television</category>
            
            
            <pubDate>Thu, 13 Oct 2011 20:14:55 -0800</pubDate>
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            <title>Real Steel: How To</title>
            <description><![CDATA[FX Guide has some excellent breakdowns and explanations of the work <a class="zem_slink" href="http://www.digitaldomain.com/" title="Digital Domain" rel="homepage">Digital Domain</a> did in <a class="zem_slink" href="http://www.imdb.com/title/tt0433035/" title="Real Steel" rel="imdb">Real Steel</a>, <a href="http://www.fxguide.com/featured/real-steel-case-study-in-cgi-live-action-integration/">Click here to read it</a>! There are also&nbsp;some hour long podcasts about it below!<p></p><p><a href="http://www.fxguide.com/fxpodcasts/fxpodcast-real-steel/">http://www.fxguide.com/fxpodcasts/fxpodcast-real-steel/</a></p><p>A highlight from the bottom.</p><p><b>Stage 7: Have great compositors</b></p><p>DD used a similar multi-pass compositing approach as it had done with its Makebot Nuke plug-in for I, Robot. But as the Real Steelcharacters had no real translucency, the process was easier, although artists still did a multi-pass approach as a multi-channel OpenEXR.</p><p>Compositing has certain key tasks, such as:</p><p>• match the black levels</p><p>•match the highlights</p><p>• balance the mid tones match the softness, motion blur and atmospheric conditions that integrate a shot</p><p>• allow light wrap</p><p>• match lens curvature and properties.</p><p>But, as you can imagine from the company that gave birth to Nuke, the DD compositors did a lot more than just standard multi-pass compositing.&nbsp; For example, in the end stadium shots there was a need for massively large stadium crowds. DD's composite team delivered live action real stadium crowds, yet they never had more than 500 extras on set. One location in Detroit was used as two locations in the film.</p><p><br /></p><p><br /></p><p></p><p></p>



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            <link>http://www.digitalgypsy.com/vfxlog/archives/2011/10/real-steel-how-to.php</link>
            <guid>http://www.digitalgypsy.com/vfxlog/archives/2011/10/real-steel-how-to.php</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Film</category>
            
            
            <pubDate>Thu, 13 Oct 2011 14:16:35 -0800</pubDate>
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            <title>Real Steel</title>
            <description><![CDATA[<p>Oh my goodness.. It's been about two months or so since I last did a big update, and several things have been happening on my front in the digital world.. After the wrap of Real Steel, which officially was near the beginning of summer, we had been working on some marketing stills and sequences for the show which you may have seen here and there. Finally it's out! I've been working on the film since July 2010, so this has been a pretty long road to finally see this film in the theaters. &nbsp;We had a cast and crew screening last week, and it was good! &nbsp;Mind you, I'm a little biased and jaded since I worked on it, but if you have a son in the right age range, they will love this film, and they'll want a robot of their own.</p><p><a href="http://www.digitalgypsy.com/vfxlog/archives/assets_c/2011/10/real_steel_robot_cage_match1-582.php" onclick="window.open('http://www.digitalgypsy.com/vfxlog/archives/assets_c/2011/10/real_steel_robot_cage_match1-582.php','popup','width=852,height=352,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.digitalgypsy.com/vfxlog/archives/assets_c/2011/10/real_steel_robot_cage_match1-thumb-450x185-582.jpg" width="450" height="185" alt="Ambush" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></p><p><br /></p>

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            <link>http://www.digitalgypsy.com/vfxlog/archives/2011/10/real-steel.php</link>
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                <category domain="http://www.sixapart.com/ns/types#category">Film</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Reviews</category>
            
            
            <pubDate>Sat, 08 Oct 2011 16:56:44 -0800</pubDate>
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            <title>Wages Free</title>
            <description><![CDATA[<p>Do you remember that little site I started two years ago called <a href="http://vfxwages.com">VFXWages</a>? Have you wondered how it was doing? Well... It's doing well.. But that's not what this post is about.. While we've had limited interest in the website, we wanted to increase our visibility outside of just VFX and those creative industries. Some of you that have been following me on twitter might have seen me mention something about an Android App.Well, here it is..</p><p><br /></p>
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<img src="http://qrcode.kaywa.com/img.php?s=8&amp;d=https%3A%2F%2Fmarket.android.com%2Fdetails%3Fid%3Dcom.industrywages.wages" alt="qrcode" />
</center><center><br /></center><center><br /></center>

The QR code launches the <a class="zem_slink" href="http://www.android.com/market/" title="Android Market" rel="homepage">Android Market</a>, where you can download the app for free! It's a combination currency and wage calculator, based upon the hours we work in the industry, from a couple hours a week to a lot more, and it currently takes into account California overtime. Doing wage negotiations just got a little easier. If you're a recruiter, this app will help you too. The app is accessible worldwide, so the currency conversions should help out our international users quite a bit.. If you have questions or concerns, just drop us an email in the feedback section of the app. If you have a request for a currency exchange, let us know that too. We will also get any error / force close issues that might happen, so if it does, you don't necessarily have to tell us, we'll get that error in our developer logs.<div><br /></div><div>Ultimately there will be an update to this version which will actually pull data from our site, onto your phone, among other neat features I have planned. An official press release is planned for tomorrow, and I will post again to direct you to that release.<br />&nbsp;

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            <link>http://www.digitalgypsy.com/vfxlog/archives/2011/08/wages-free.php</link>
            <guid>http://www.digitalgypsy.com/vfxlog/archives/2011/08/wages-free.php</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Industry Wages</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">News</category>
            
            
            <pubDate>Tue, 02 Aug 2011 11:38:45 -0800</pubDate>
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            <title>A Midsummer Nights Dream</title>
            <description><![CDATA[<a href="http://www.digitalgypsy.com/vfxlog/archives/assets_c/2011/07/nukeheader-610x279-575.php" onclick="window.open('http://www.digitalgypsy.com/vfxlog/archives/assets_c/2011/07/nukeheader-610x279-575.php','popup','width=610,height=279,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.digitalgypsy.com/vfxlog/archives/assets_c/2011/07/nukeheader-610x279-thumb-200x91-575.jpg" width="200" height="91" alt="nukeheader-610x279.jpg" class="mt-image-right" style="float: right; margin: 0 0 5px 15px;" /></a><p>Last night I attended the Foundry's <a href="http://www.thefoundry.co.uk/articles/2011/07/14/252/a-midsummer-night-of-nuke-mari-at-dreamworks-la/">Midsummer Night Event</a>&nbsp;of Nuke and Mari at Dreamworks in Glendale. After a harrowing hours drive from <a href="http://maps.google.com/maps?saddr=Venice,+Los+Angeles,+CA&amp;daddr=1000+Flower+St,+Glendale,+CA+91201&amp;hl=en&amp;sll=34.158018,-118.285868&amp;sspn=0.007626,0.009645&amp;geocode=FbyoBgIdUXHw-CldaFIwwLrCgDE8jVwNtAERjw%3BFcI1CQId1Bnz-CmtL5sRbcDCgDH7_iVz0Ni-Aw&amp;mra=ls&amp;z=12">Venice to Glendale</a> on a <b>motorcycle</b>, I&nbsp;arrived on the dot at 7pm, just as the event was starting. Let me tell you, the 10, 405, 101, and 134 at 6:30 is a <b><a href="http://www.urbandictionary.com/define.php?term=PITA">PITA</a></b>. &nbsp;For some reason, everyone was out there. It took Gresham two hours to drive from Venice to Glendale, and he arrived the same time I did. Any way, on to the presentation.</p><p>After a brief introduction about the event and Dreamworks, our MC introduced Kevan O'Brien, Creative Specialist at the Foundry, to talk about the new cool stuff in NukeX 6.3. While I've played intermittently with the beta, I haven't gotten my hands dirty on it since I've been deep in production on a commercial using 6.2. Some of the shiny new features include a particle system, integration with Mari, enhanced spline and gridwarp tools, improved degraining (which I had the chance to use extensively during Real Steel), audio guides within Nuke, a Planar tracker, and some other niceties.&nbsp;But don't let me tell you, read the <a href="http://thefoundry.s3.amazonaws.com/products/nuke/releases/6.3v1/Nuke6.3v1_ReleaseNotes.pdf">NukeX 6.3v1 Release Notes</a>. Each presenter had about 20 minutes to talk about their particular piece.&nbsp;</p><a href="http://www.digitalgypsy.com/vfxlog/archives/assets_c/2011/07/Hereafter-572.php" onclick="window.open('http://www.digitalgypsy.com/vfxlog/archives/assets_c/2011/07/Hereafter-572.php','popup','width=381,height=343,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.digitalgypsy.com/vfxlog/archives/assets_c/2011/07/Hereafter-thumb-200x180-572.jpg" width="200" height="180" alt="Hereafter.JPG" class="mt-image-left" style="float: left; margin: 0 15px 5px 0;" /></a><p>From there, <a href="http://pro.imdb.com/name/nm1062239/">Joe Farrell</a> from Scanline VFX took over. He and I worked together at Digital Domain, as well as on previous projects in Vancouver, at least a decade ago. He presented a well documented case study of the work Scanline VFX did on <a href="http://pro.imdb.com/title/tt1212419/">Hereafter</a>. &nbsp;I had a great experience with Clint Eastwood on Flags of our Fathers, and it looks like Joe had the same on this film. Eastwood regularly works with the same crew. Joe presented the making-of certain sequences in the film, predominately the beginning tsunami sequence, which is impressive in it's own right. &nbsp;The techniques presented were very similar to how Digital Domain works. This makes sense, as there is a lot of cross-pollination of ideas and workflow throughout the industry. A lot of Scanline's custom tools that I saw in the presentation we also have at Digital Domain, they are slightly different, but do accomplish the same goal.</p><p>Jack Greasley, Mari Product Manager, took over next as he introduced the new Mari 1.4 and the just released Mari 1.3. &nbsp;I've never used Mari before, but the technology behind it is quite nice, and the Nuke&gt;Mari bridge that they showed on stage is sure to help out in the future. Brandon from Bad Robot describes it in more detail in the next presentation. &nbsp;I was introduced to ptex for the first time as well, and while it's been around for a while, I never use it in my day to day compositing life. It looks extremely promising.</p><a href="http://www.digitalgypsy.com/vfxlog/archives/assets_c/2011/07/63denoise-578.php" onclick="window.open('http://www.digitalgypsy.com/vfxlog/archives/assets_c/2011/07/63denoise-578.php','popup','width=1680,height=972,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.digitalgypsy.com/vfxlog/archives/assets_c/2011/07/63denoise-thumb-450x260-578.png" width="450" height="260" alt="63denoise.png" class="mt-image-right" style="float: right; margin: 0 0 5px 15px;" /></a><p><a href="http://pro.imdb.com/title/tt1650062/">Super 8</a> Bad Robot Productions Supervisor Brandon Fayette was there to talk about the Nuke&gt;Mari bridge, and let me tell you, it's definitely something that I see being used for future environmental projection and matte painting work. He also showed the new Denoise tool in NukeX 6.3 with plate footage from Super 8, and that got a lot of cheers and wows from the audience. It is as awesome as he made it out to be. We were using the alpha for a long time, and the same one he was using, I'm sure. After his entertaining presentation, the floor was opened up for questions, and from there, mingling!</p><p>I met a bunch of people that I worked with in the past who were there to see what was new. Gresham, Howard, Martin, Emi, and Rohini were but a few! After a few words of where everyone was at and what they were doing, I did the drive back home in 20 minutes. Not too bad when there's no traffic.</p>]]></description>
            <link>http://www.digitalgypsy.com/vfxlog/archives/2011/07/a-midsummer-nights-dream.php</link>
            <guid>http://www.digitalgypsy.com/vfxlog/archives/2011/07/a-midsummer-nights-dream.php</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">News</category>
            
            
            <pubDate>Fri, 22 Jul 2011 11:43:07 -0800</pubDate>
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            <title>Memorial Day Weekend</title>
            <description><![CDATA[<p>Did you have a nice three day weekend for those of us in the US? How about the rest of you? &nbsp;I poked and prodded along, but I'm down to the final bits!</p><p><a href="http://www.digitalgypsy.com/vfxlog/archives/assets_c/2011/05/iwinc_currencycontrol-569.php" onclick="window.open('http://www.digitalgypsy.com/vfxlog/archives/assets_c/2011/05/iwinc_currencycontrol-569.php','popup','width=662,height=372,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.digitalgypsy.com/vfxlog/archives/assets_c/2011/05/iwinc_currencycontrol-thumb-450x252-569.jpg" width="450" height="252" alt="iwinc_currencycontrol.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></p><div>Can you figure it out? &nbsp;I'm on the last steps before I prep the first VFXWages app to the Android Market. I only spent <i>half </i>my long weekend finishing up the code. I want to get it done before next week, but you know, will real work and all, we'll see how that goes. &nbsp;</div>]]></description>
            <link>http://www.digitalgypsy.com/vfxlog/archives/2011/05/memorial-day-weekend.php</link>
            <guid>http://www.digitalgypsy.com/vfxlog/archives/2011/05/memorial-day-weekend.php</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Industry Wages</category>
            
            
            <pubDate>Tue, 31 May 2011 08:25:22 -0800</pubDate>
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            <title>A browse through the bookstore,</title>
            <description><![CDATA[<p>Brings this interesting book. I flipped through it, and it looks pretty appropriate, and something I'd expect every rotoscoper to know already, as well as every comper. Check it out. I'm pretty sure it's on Amazon too!</p><p><br /></p><p><a href="http://www.digitalgypsy.com/vfxlog/archives/assets_c/2011/05/IMG_20110530_130644-566.php" onclick="window.open('http://www.digitalgypsy.com/vfxlog/archives/assets_c/2011/05/IMG_20110530_130644-566.php','popup','width=1936,height=2592,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.digitalgypsy.com/vfxlog/archives/assets_c/2011/05/IMG_20110530_130644-thumb-450x602-566.jpg" width="450" height="602" alt="Rotoscoping book" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></p><div><br /></div>]]></description>
            <link>http://www.digitalgypsy.com/vfxlog/archives/2011/05/a-browse-through-the-bookstore.php</link>
            <guid>http://www.digitalgypsy.com/vfxlog/archives/2011/05/a-browse-through-the-bookstore.php</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">News</category>
            
            
            <pubDate>Mon, 30 May 2011 14:09:03 -0800</pubDate>
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            <title>Done?</title>
            <description><![CDATA[<p>Well, here we are.. Or here I am. Or here you are, reading this wonderful prose. &nbsp;I've just finished up a BUNCH of projects here at <a class="zem_slink" href="http://www.digitaldomain.com/" title="Digital Domain" rel="homepage">Digital Domain</a>. Some of them I had mentioned in a previous post, but just to reiterate, I finished leading a compositing team on the Dreamworks picture, <a href="http://www.imdb.com/title/tt0433035/">Real Steel</a>,&nbsp;due out in theatres in October. Sure, it's a long time away, but the work looks <b>fantastic</b>. &nbsp;I'm eagerly awaiting another trailer! &nbsp;</p><p>On the show front, I've done several tests and spec work for a bunch of shows that we're hoping to get. I can't name any of them unfortunately, but they're going to be big! Like most studios, we continually bid on work that is roughly a year to two years away, sometimes more, but that all depends on whether the bigger studios want to fund those projects. &nbsp; I've also just completed a commercial here, my first one at Digital Domain. &nbsp;I did two Chevy commercials up at Tippett. This one here was a little, different, shall we say. It was fun, nonetheless!&nbsp;</p><p>On the business front, we're continuing to improve <a href="http://vfxwages.com">VFXWages</a> under the hood, and improve some back-end work. We've transitioned to new servers, which will make our service to you much better. If you've been following my <a href="http://twitter.com/r00nee">Twitter</a>, I am also experimenting with Android apps, and deciding on how to package the information from the website and give it to you in the palm of your hand. We are adjusting the way we have users enter wages, as well as display and access our graphs. &nbsp;There's still a market out there, and we're hoping to get there very soon.</p>

<div class="zemanta-pixie" style="margin-top:10px;height:15px"><a class="zemanta-pixie-a" href="http://www.zemanta.com/" title="Enhanced by Zemanta"><img class="zemanta-pixie-img" src="http://img.zemanta.com/zemified_e.png?x-id=1908c809-2904-4653-b4ae-147baa422db1" alt="Enhanced by Zemanta" style="border:none;float:right" /></a><span class="zem-script more-related pretty-attribution"><script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"></script></span></div>]]></description>
            <link>http://www.digitalgypsy.com/vfxlog/archives/2011/04/done.php</link>
            <guid>http://www.digitalgypsy.com/vfxlog/archives/2011/04/done.php</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">News</category>
            
                <category domain="http://www.sixapart.com/ns/types#category">Totally Unrelated</category>
            
            
            <pubDate>Thu, 28 Apr 2011 19:26:48 -0800</pubDate>
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            <title>Progress as a Lead</title>
            <description><![CDATA[<p>As a compositor for 12 years; three in Vancouver, one freelance, three in Berkeley, and five in Los Angeles, my career has been punctuated by moments where I have had a chance to dictate the development and progression of a show or sequence. The first was a moment in Australia, on a project called <a class="zem_slink" href="http://en.wikipedia.org/wiki/Ghost_Ship_%282002_film%29" title="Ghost Ship (2002 film)" rel="wikipedia">Ghost Ship</a>, in 2002. I came on late, but was able to work quickly and efficiently in moving up the ladder, and was credited as a lead 2d artist. I wasn't initially a lead 2d artist, and I didn't work on a huge number of sequences or be in charge of a bunch of shots, but the shots I did have and the way I delegated them apparently had an impact.&nbsp;<br style="outline-style: none; outline-width: initial; outline-color: initial; " /><br style="outline-style: none; outline-width: initial; outline-color: initial; " />During my time at <a class="zem_slink" href="http://en.wikipedia.org/wiki/Tippett_Studio" title="Tippett Studio" rel="wikipedia">Tippett Studio</a>, I had a chance to lead a couple commercial projects in late 2005 / early 2006 (roughly seven to eight years into my career). These commercials were small, less than twenty shots apiece, but it enabled me to have more control and input over the way shots were constructed and how they were presented. I was also a part of the team that met with the client and discussed how shots were faring, what to change, what was good. One of my job criteria was to disseminate that information to the artists working for me on the show. A critical skill was communication of ideas between client and artist. This vital skill is one that some people may or may not have, and can occasionally be the stone that blocks one's path toward the higher levels of production.<br style="outline-style: none; outline-width: initial; outline-color: initial; " /><br style="outline-style: none; outline-width: initial; outline-color: initial; " />After leaving Tippett and heading to <a class="zem_slink" href="http://en.wikipedia.org/wiki/Digital_Domain" title="Digital Domain" rel="wikipedia">Digital Domain</a> in first quarter 2006, I almost had to start from scratch, in terms of proving myself to the supervisors and leads here. This is a theme that runs through every company that you may work for during your career. This can be a hard choice, and can be fraught with frustration. Take it in stride, listen to the notes, address them, and keep your mouth shut. Too many times I have see artists come in, have a huge ego, hear the notes, but never address them. I am about to close out my fifth year at Digital Domain, and after having worked on 14 films as a compositor, I made a big leap to compositing lead. This position is a big one, largely because Digital Domain is a well recognized company, the compositing teams here are top notch, and the show I'm leading on is a huge one. I've worked on some big shows before, but nothing like this. The sequences I'm leading comprise of a total of about 150 shots, with over 600 in total. Those other 450 shots are split among three other compositing leads, each having about the same workload as I. We have close to ~35 compositors total, so each lead retains about a quarter of that for our sequences, with some overlap. My position here as a comp lead is very similar to my other comp lead positions at other companies, the only difference being that it IS Digital Domain, there are a TON more shots to overlook, and a TON of people looking at the work you are doing and supervising.&nbsp;<br style="outline-style: none; outline-width: initial; outline-color: initial; " /><br style="outline-style: none; outline-width: initial; outline-color: initial; " />The general thing about leading, not necessarily here, is that there is a skill to it. Some people don't have it, and some people don't want it. It's not necessarily being the best compositor, but being there for the artists if they need help, if they need completion of some task, helping them muscle through a shot, oversee the look of the sequence, delegating those responsibilities to the artists, giving and keeping accurate notes, providing options to techniques in comp, helping complete a shot should it be necessary, and keeping morale high. A happy artist is a valuable artist. A lead, needless to say, is a leader I guess. A person the team can turn to should they need help with anything, and a person that the team can feel comfortable taking direction from. Not everyone can do it or want to do it, and it's not necessary to have a career in the field. There are still a ton of requests for senior artists that know what they're doing.&nbsp;</p>

<div class="zemanta-pixie" style="margin-top:10px;height:15px"><a class="zemanta-pixie-a" href="http://www.zemanta.com/" title="Enhanced by Zemanta"><img class="zemanta-pixie-img" src="http://img.zemanta.com/zemified_e.png?x-id=221efcba-8f5b-44d1-96e4-6ffd28d0767d" alt="Enhanced by Zemanta" style="border:none;float:right" /></a><span class="zem-script more-related pretty-attribution"><script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"></script></span></div>]]></description>
            <link>http://www.digitalgypsy.com/vfxlog/archives/2011/01/progress-as-a-lead.php</link>
            <guid>http://www.digitalgypsy.com/vfxlog/archives/2011/01/progress-as-a-lead.php</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">News</category>
            
            
            <pubDate>Tue, 25 Jan 2011 13:23:00 -0800</pubDate>
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            <title>BACK.</title>
            <description><![CDATA[<p>Well, I'll be. It's a new year, a new show, and a ton of new stuff has happened since the last time I posted 6 (<b>SIX!</b>) months ago! &nbsp;Wow! &nbsp;If you've been following the blog for a little while, you might have noticed digitalGypsy going down for most of December, right around the same time that <a href="http://vfxtalk.com">VFXTalk</a> was having a little meltdown/fiasco. &nbsp; didn't know about the craziness that was happening until I was contacted via <a href="http://twitter.com/r00nee">Twitter</a> and told of both my website being down, and the fiasco on VFXTalk.</p><p>Let's recap what's been happening in the world of visual effects, and how we fit into it. &nbsp;During late summer there was a number of recent discussions concerning freelance wages, unions, committees, you name it. There have been a plethora of blogs out there that are decidedly more appropriate, and there has been momentum on that front. &nbsp;I've removed myself from speaking about it, simply because of the time constraints I have, and there are people way more eloquent than me discussing and organizing things. &nbsp;I'm going to link o them here. Both <a href="http://vfxsoldier.wordpress.com/">VFXSoldier</a>&nbsp;and <a href="http://vfxlaw.wordpress.com/">VFXLaw</a>&nbsp;have been good for the community, way more so than I have, and while they both choose to remain anonymous, I heartily recommend their blogs for reading! &nbsp;Often, anonymity is the smart choice. &nbsp;There was recently an IAMA on Reddit entitled 'IAMA vfx artist for 14 years, and it sucks and I don't care anymore' or something to that effect. &nbsp;Professionals can often get stigmatized for what they may post online, even if it's unrelated to the company they work for! &nbsp;Personally, I'm not anonymous, anyone can contact me, and I have received flack for posting opinions here, on CGTalk (most definitely, banned from there for talking about salaries and wages!), and on VFXTalk. &nbsp;</p><p>Since July/August of last year, I've been heavily involved in the next big show (well, one of the next big shows!) that Digital Domain is doing, <a href="http://www.imdb.com/title/tt0433035/">Real Steel</a>. There is a production website for this, <a href="http://steelgetsreal.com">steelgetsreal.com</a>, where you can see the trailer for the film, released last month, mind you, full frame Flash content on that site. I'm one of four lead compositors on the show, which encompass a number of amazing effects, several of which you can see in the trailer. &nbsp;We have a pretty big compositing team, almost 30 or so, and roughly seven of them under me. The robot names have not been released yet, so I'm not going to mention them. However we are doing a fair number of robots! And no, this is no relation to the fighting robots of Rock'Em Sock'Em. &nbsp;I think some other company is trying to get that off the ground. From what I've heard and read, this is more a story piece than a film about robots fighting.&nbsp;&nbsp;I'm hoping it does well.</p><p>For this show, we ended up getting another comp intern. Well actually, two! &nbsp;One of them is working directly with me, while the other is working with another lead. &nbsp;This time around there was less instruction, and more production. &nbsp;The interns are actually having to complete production shots! Shouldn't be too difficult, right? :) Time will tell. &nbsp;They've been extended to the end of the show, very similar to how Tom, my intern from last year fared. &nbsp;Speaking of Tom, he's now back at Digital Domain in our roto/paint department, proving his worth.&nbsp;</p><p>On the outside vfx side of things, you may have seen my machine shop from the previous post six months ago. &nbsp;I'm currently working on a aluminum puzzle cube, similar in fashion to a Rubiks Cube. There are several differences of course, one being that mine is made of metal. The other being that it's see-through. What? You say? &nbsp;Check out the other website I created for it, <a href="http://skeletoncube.com">Skeleton Cube.com</a>. I put the website up last week in about an hour, and will continue to update it with pictures as the work progresses.</p><p>I am hoping to update the blog a little more frequently! Keep visiting, or click that RSS feed up there on the right.</p>

<div class="zemanta-pixie" style="margin-top:10px;height:15px"><a class="zemanta-pixie-a" href="http://www.zemanta.com/" title="Enhanced by Zemanta"><img class="zemanta-pixie-img" src="http://img.zemanta.com/zemified_e.png?x-id=565b8d45-75ef-4f4b-ae3a-2ba509825c8f" alt="Enhanced by Zemanta" style="border:none;float:right" /></a><span class="zem-script more-related pretty-attribution"><script type="text/javascript" src="http://static.zemanta.com/readside/loader.js" defer="defer"></script></span></div>]]></description>
            <link>http://www.digitalgypsy.com/vfxlog/archives/2011/01/back.php</link>
            <guid>http://www.digitalgypsy.com/vfxlog/archives/2011/01/back.php</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Film</category>
            
            
            <pubDate>Tue, 11 Jan 2011 22:20:43 -0800</pubDate>
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            <title>The Machine Shop</title>
            <description><![CDATA[<p>Last night I received the last piece of the puzzle, a 9x5" mill. Will this final piece, I can effectively create another machine shop! Here's a picture of the setup. While a little dark, I think you'll get the idea. &nbsp;It consists of a Sherline 3x8" lathe and Sherline 9x5" mill. Also in the white boxes with red stickers are other tooling bits.</p><p><a href="http://www.digitalgypsy.com/vfxlog/assets_c/2010/08/millsetup-557.php" onclick="window.open('http://www.digitalgypsy.com/vfxlog/assets_c/2010/08/millsetup-557.php','popup','width=720,height=540,scrollbars=no,resizable=no,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img src="http://www.digitalgypsy.com/vfxlog/assets_c/2010/08/millsetup-thumb-450x337-557.jpg" width="450" height="337" alt="millsetup.jpg" class="mt-image-center" style="text-align: center; display: block; margin: 0 auto 20px;" /></a></p><div>It's on a table that's roughly 24" deep and 45" wide, so it takes up a pretty small area in a second bedroom, which also doubles as a workspace for computer related work, scrapbooking, paintball, and Warhammer 40K. All in all, I'm pretty excited about being able to just work on parts without always packing up after. It was roughly a 20 minute set up and a 30 minute teardown, but now there's virtually none!</div>]]></description>
            <link>http://www.digitalgypsy.com/vfxlog/archives/2010/08/the-machine-shop.php</link>
            <guid>http://www.digitalgypsy.com/vfxlog/archives/2010/08/the-machine-shop.php</guid>
            
                <category domain="http://www.sixapart.com/ns/types#category">Totally Unrelated</category>
            
            
            <pubDate>Tue, 24 Aug 2010 13:50:26 -0800</pubDate>
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